Our full time degree in Games Design and Virtual Reality aims to equip students with the knowledge, technical expertise and professional skills that will enhance their prospects of gaining employment in fields requiring virtual reality, the computer games industry or related disciplines such as Interaction design, special effects, instructional design, mobile app design and to enable them to continue their education to postgraduate level in a related discipline.
Module content varies slightly to reflect current priorities but will cover;
- Games Techniques
- The essential skills necessary to develop computer games, including programming language and development platforms as well as mechanics and
- Software Engineering and Problem Solving- Familiarises you with the skills, principles and concepts necessary to solve problems in computing as well as introducing the design of solutions to problems within an integrated development environment
- Projects - a group or individual project caps each year ensuring a close to life situation and allowing you to expand your knowledge
- Design and asset creation for 2D Games - This module introduces students to 2Dasset creations. The module aims to develop necessary skills for: creation and manipulation of textures, concept, UI/UX design as well as ideas generation and ways of stimulating design thinking.
- 3D Modelling - The main aim of the module is the development of core skills in 3D digital content creation for games. Students will have hands on experience in production of digital assets.
- VR and AR Techniques- aimed at introducing the concepts, techniques and knowledge needed to work with and develop for mixed reality. This will work across multiple platforms including mobile AR, Headset AR, mobile and fixed VR headsets and more.
- Dissertation and Major Project- Provides the opportunity for the student to undertake the research and self-management of a games related project or dissertation including the design and implementation of a system, application or novel approach that relates to the main areas of study.
This is a three year programme consisting primarily of practical, classroom based study. The outcome skills and abilities differ and module learning and assessment activities are designed accordingly. Classes will take place in modern high quality specially designed labs and will blend theory and practical with a strong emphasis on skills.
BSc (Hons) in Games Design and Virtual Reality on completion of 360 credits at the appropriate level. Exit qualifications are available at Certificate of HE and Diploma of HE level if the prerequisite modules are completed.
Students must achieve a minimum of 240 credits to achieve the Diploma award; Students must achieve a minimum of 120 credits to achieve the certificate award.
Students are mainly assessed by a combination of coursework assignments and practical tasks. The majority of the assessment is individual; however there are requirements within some modules for group activities. The aim of the course is that at the end of each year you show off learning so far by creating an individual or group project which could be a game or virtual reality experience. There are no examinations in the course
You can apply via UCAS with the information found on this page or direct application through the college website. The relevant course tutor interviews all students before being accepting on the programme, being part of the Institution's policy.
In assessing such applications, consideration will be given to the applicant's ability to successfully complete a course, the nature of any additional support that may be required and how it may be provided
UCAS entry profiles may be found by searching for the relevant course on the UCAS website, then clicking on Entry profile.
Candidates for admission to the degree will normally satisfy the College's standard entry qualifications of: Attending an Interview, MMM at BTEC Level 3 Extended Diploma or 96 UCAS points. Other entry requirements may be considered, this would usually be for candidates over 21 with relevant industry experience.
96 UCAS Tariff points (from appropriate qualifications at Level 3).
National Diploma with a minimum MM profile
Extended Diploma with a minimum MMM profile
2 GCE "A" levels with a CC profile (at least one should be in a related subject).
Access to HE Diploma D15 Credits, M 15 Credits P 15 Credits (overall Merit profile)
Plus GCSE's in Maths and English grade 4 or grade C. Alternative equivalent level 2 qualifications may be accepted such as Functional Skills level 2 Pass.
HNC (BTEC) for entry in to the second year of the BSc (Hons) Games Design and Virtual Reality course a minimum of 120 credits at Merit profile or above and must be in a relevant subject.
All students who are non-native English speakers or who have not studied the final two years of school in English can demonstrate capability in English at a standard commensurate to IELTS 6.0, with a minimum of 5.5 being awarded on individual sections for level 4 or 5 qualifications.
Other qualifications and combinations of qualifications will be considered and maybe also acceptable - please contact firstname.lastname@example.org
Additional entry requirements
Applicants who do not meet the standard entry criteria but have appropriate industry and life experiences will have their prior learning and skills taken into account. Applicants may be required to complete an Aptitude assessment (this will be advised at interview).
The college has recently made a significant investment in Virtual Reality with two labs equipped with a range of high quality virtual reality development equipment including Oculus, Vive and Hololens headsets.
Throughout the programme you will undertake a Personal Development Plan (PDP) to track your progress through the course.
This course also offers students the opportunity to study additional areas where students are encouraged to work towards vendor specific qualifications within their programme of study, such as Microsoft Qualifications in industry recognised areas such as programming or web design.
Other specialised qualifications may also be studied outside of the main programme such as the CISCO CCENT (Cisco Certified Entry) or CCNA (Cisco Certified Network Associate) awards or Microsoft Vendor qualifications. These qualifications are supported by e-learning and may incur a further cost. These are usually on request.
Solihull College and University Centre offers full time and part time courses for businesses and residents in Birmingham, Walsall, Wolverhampton, Coventry Warwickshire and the whole of the West Midlands.
If you have a learning difficulty or disability, please let us know when you apply. You will be offered support in your interview. If you need help completing your application we can help with this too.
How much will this course cost?
Is there anything else I will have to pay for in order to do this course?
In respect of some modules, there may be costs for learning materials, assessment fees, visits for speakers to enhance learning and in some instances tuition fees, these are optional but will be beneficial to those involved.
You should also have access to a mid-spec laptop or desktop to aid development outside of college hours. It is advised that the below specification should be considered a minimum, we are happy to offer advice on purchasing if you wish to contact us.
Intel i5 6300 or AMD A10-8700P processor with 8gb RAM should be sufficient but this is dependent on budget. Remember, this is a minimum, for VR a much higher specification will be needed, the college will provide all the equipment necessary for developing in VR but should you wish to purchase a VR capable computer, look for a PC or laptop marked "VR Ready". The Graphics card is the most important thing here and this mark ensures the graphics card and processor are suitable.
Have you got a question about this course?
If you have any question regarding the course please contact Simon Hunt: Simon.email@example.com
Students may be able to progress onto "Masters" level courses at many institutions or directly into work